GENESIS

VITALS

Population costs upkeep every generation; feeding is income. Run a deficit too long and it starves. Feed it nothing but buys and it outgrows its own upkeep and dies of overgrowth instead — sells act as healthy pruning above the population ceiling.

energy148/255

income from metabolic organs minus upkeep

hunger96/255

rises while energy runs a deficit

bloat61/255

rises when population exceeds its ceiling

population62/256

living cells across all regions

Anatomy

3 regions
  • core16 cells — fatal if emptied, regardless of total population
  • metabolic18 cells — organs that generate energy each generation
  • sensory60 cells — border ring — the only place a stranger's trade can reach
  • tissue162 cells — ordinary body cells

How it dies

4 causes
  • extinctionpopulation reaches 0

    on reincarnation — the rule itself shifts — birth/survival sets drift

  • core necrosisall 16 core cells emptied, at any population

    on reincarnation — anatomy rotates — the organ map turns a quarter turn

  • starvationenergy at 0 with hunger pinned at 255 for 32 generations

    on reincarnation — metabolism genes shift — upkeep and income rebalance

  • overgrowthbloat at 255 — fed nothing but buys, past its population ceiling

    on reincarnation — the population ceiling tightens

Memory of traders

4 tiers
  • strangerfirst trade damped to half strength, confined to the sensory ring
  • acquainted3+ buys — reaches the metabolic organs at full strength
  • proven feedersustained buying — trades land directly in the core
  • betrayerrepeated selling — relationship decays back toward stranger